Primal Defense is a tower defense game with a twist. This game gives the player the power to construct the pathway the enemies are supposed to travel on, but the map changes randomly for each level. It is up to the player to make the best path possible and stop the enemies from reaching the end point.
My contributions:
- Made all the 3D models in Blender
- Textured the models
- Designed the user interface
- Created the user interface elements
- Created the art style for the game
- Made all the menus for players to navigate
Project goals:
- Learn how to 3D model
- Bring a new idea to a popular genre
- Develop my user interface design skills
Biggest challenges:
- 3D modeling
- Time
The process:
At the time, Primal Defense was an ambitious project for the team. This was my first-time using Blender and doing some real 3D modeling. Which was intimidating at first but the more the project went on the more I fell in love with it. I spent a lot of time watching videos and researching how to use Blender so that I could learn as much as possible for this project. Since we had formed strong bonds we were able to create a great environment for learning and helping one another. We had a time constraint of about 6 weeks. During this time, I spent my time learning Blender, making the models, and making the user interface.
Here is a link to play the game: http://mywebspace.quinnipiac.edu/djsoni/210/FinalGame2/index.html
Below is a video and images of my contributions: