This game started out as a lab project but I really enjoyed the basic idea of the game and so I decided to continue to work on it outside of class in my free time. Intergalactic Portal Defense is a arcade space multitasking game where players switch between 2 ships in order to defend the portal and stop an alien incursion from making to Earth.
Things I learned: 
- I learned new programming mechanics like how to switch characters with a single button, how to set player boundaries, and how to make a reload timer
- I used new effects and filters in Photoshop to make the art assets
- This was my first time I tackled a project with this big of scope individually. I had to learn how to program new mechanics, faced many unforeseen design challenges, and making sure all the art all fit and was aesthetically pleasing.

Where the game is going: 
- I am going to add pick-ups such ass multi-shot, change portal size(bigger and smaller), increase enemy speed, absorption(kill enemy by colliding) and many more
- I am going to add more levels where it progressively gets harder and harder throughout
- I want to change the art for all the ships and create new enemies and player ships
- Character unlock and select menu where you can unlock characters by challenges and select them before the game starts
- My goal is to release this on PC

To the right are images of the current game.
The video below is the current state of the game. 
Main Menu
Main Menu
Intro/story screen
Intro/story screen
In game
In game
Win screen
Win screen
Lose screen
Lose screen
Background
Background
Asteroids
Asteroids
Portal
Portal

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