This game started out as a lab project but I really enjoyed the basic idea of the game and so I decided to continue to work on it outside of class in my free time. Intergalactic Portal Defense is a multitasking game where the player has to switch between ships to shoot down enemy ships and asteroids to protect the portal to Earth. 
Things I learned: 
- I learned some new programming mechanics like how to switch characters with a single button, how to set player boundaries, and how to make a reload timer
- I used some new effects and filters in Photoshop 
- This was my first big solo project and being more art focused a lot of programming, design, balancing and just the whole process of what it takes to build a solo project was learned and reinforced 

Where the game is going: 
- I am going to add pick-ups such ass multi-shot, change portal size(bigger and smaller), increase enemy speed, absorption(kill enemy by colliding) and many more
- I am going to add more levels where it progressively gets harder and harder throughout
- I want to change the art for all the ships and create new enemies and player ships
- Character unlock and select menu where you can unlock characters by challenges and select them before the game starts
- My goal is to release this on PC

To the right are images of the current game.
The video below is the current state of the game. 
Main Menu
Main Menu
Intro/story screen
Intro/story screen
In game
In game
Win screen
Win screen
Lose screen
Lose screen
Background
Background
Asteroids
Asteroids
Portal
Portal

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